Gwynne's Spell Cards

Cure Light/Moderate/Serious/Critical Wounds
Target: One target within six squares; four additional, secondary targets within six squares of the primary target.
Caster Level: 13; +17 on all Caster Level checks
Attack: None; +9 vs. Ranged Touch if used against hostile target, w/ +2 damage roll.
Effect: 1d8+15 (Light)/2d8+17 (Moderate)/3d8+19 (Serious)/4d8+21 (Critical) HP healed; if used against an undead, it inflicts that much damage instead. The result of this healing roll is Empowered, increasing damage healed by 50%.
Cost: 1sp (Light)/3sp (Moderate)/5sp (Serious)/7sp (Critical)

Freedom of Movement
Target: One touched creature
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: The touched creature escapes any bonds which imprison or inhibit its movement, and cannot be effected by spells or effects that inhibit its movement. (E.g. grappling, entangling, paralysis, etc.) This effect lasts for 100 minutes.
Cost: 7sp

Good Hope
Target: Up to eight targets within six squares of each other
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Each affected creature gains a +2 morale bonus on ability checks, attack rolls, skill checks, saving throws, and weapon damage rolls. This effect lasts for 10 minutes.
Cost: 7sp

Greater Dispel Magic
Target: One creature, object, or spell effect or a 20 ft. radius within thirty-four squares.
Caster Level: 11; +15 on all Caster Level checks
Attack: +15 dispel check vs. opposing dispel DC
Effect: This spell has multiple effects, depending upon what its target is. No matter how many checks required, a successful dispel check dispels the spell effect, unless stated otherwise in the dispel magic SRD entry:
Targeted Creature/Object: Make a dispel check against each spell effect currently affecting it.
Targeted Spell Effect: Make a single dispel check against it.
Area Dispel Effect: Make a dispel check for the highest Spell Level effect affecting each creature and object in the area, as well as on-going spell effects that originate within the dispelled area.
Counterspell: Make a dispel check against a spell as it is being cast: If successful, it is counterspelled.
Cost: 1sp

Otiluke’s Resilent Sphere
Target: One creature within ten squares
Caster Level: 11; +15 on all Caster Level checks
Attack: None; DC 18 Reflex save negates the effect.
Effect: The targeted creature is entrapped in a globe of force 8’ in diameter. The creature cannot move the globe from the inside, nor can others outside the sphere move it. (Environmental effects, such as gravity, continue to function normally and can move the sphere.) Nothing can get into or out of the sphere, though the targeted creature can breathe normally. The globe cannot be destroyed save by a rod of negation, rod of cancellation, targeted dispel magic, or disintegrate effect. The globe lasts for 10 minutes.
Cost: 5sp

Protection from/Magic Circle against Chaos/Evil/Good/Law
Target: One touched target.
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Select an axis of the alignment when you cast this spell. The targeted creature gains a +2 deflection bonus to Armor Class and +2 resistance bonus to saves on attacks or effects created by creatures or items with the selected alignment. The targeted creature is also immune to possession, compulsions, and charms originating from creatures or items with the selected alignment. Finally, this spell protects against bodily contact with summoned creatures that have the selected alignment. This effect lasts for 11 minutes.

Alternately, you may choose to cast magic circle against chaos/evil/good/law, which functions as above except that the touched target to emanates the above effects in a 10 ft. radius, granting them to all friendly creatures within that radius. This effect lasts for 110 minutes.
Cost: 1sp/5sp

Protection from Energy
Target: One touched target
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: One touched target absorbs the next 132 points of acid, cold, electricity, fire, or sonic damage. This effect lasts for 110 minutes. If the target is affected by both this spell and resist energy, this spell’s effect triggers first.
Cost: 5sp

Rainbow Beam
Target: One target within eight squares.
Caster Level: 13; +17 on all Caster Level checks.
Attack: +9 vs. Ranged Touch
Effect: 3d12+2 damage of a type to be determined by rolling 1d8 and checking against the table below. The result of the damage roll is Empowered, increasing damage by 50%.
1d8 | Color | Damage Type
1 | red | fire
2 | orange | acid
3 | yellow | electricity
4 | green | poison
5 | blue | cold
6 | indigo | sonic
7 | violet | force
8 | multihued | roll twice (ignore further results of 8)
Cost: 3sp

Resist Energy
Target: One touched target or up to eight targets within six squares of each other
Caster Level: 11; +15 on all Caster Level checks.
Attack: None
Effect: The target(s) of this spell gain resistance to acid, cold, electricity, fire, or sonic 20 for 110 minutes.
Cost: 3sp (touch)/7sp (multitarget)

Searing Light
Target: One target within thirty-four squares
Caster Level: 13; +17 on all Caster Level checks.
Attack: +9 vs. Ranged Touch
Effect: 5d8+2 radiant damage to the target, increased to 10d6+2 if the target is undead or 10d8+2 is an Outsider with the [Evil] subtype. The result of the damage roll is Empowered, increasing damage by 50%.
Cost: 5sp

Shield of Faith
Target: One touched target or up to eight targets within six squares of each other
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: The target(s) of this spell gain a +3 deflection bonus to Armor Class for 11 minutes.
Cost: 1sp (touch)/7sp (multitarget)

Vigor
Target: One target within six squares; four additional, secondary targets within six squares of the primary target.
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: The primary target, and any secondary targets, gain fast healing 1 or 2, depending upon the amount of Spell Points expended to cast this spell. This effect lasts for 11 rounds.
Cost: 1sp (FH1)/5sp (FH2)/9sp (FH4)

Break Enchantment
Target: One creature/level within 30’ of each other, within 50’ of the caster
Caster Level: 11; +15 on all Caster Level checks
Attack: None; 1 minute casting time
Effect: This spell frees victims from enchantments, transmutations, and curses. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.
Cost: 9sp

Life’s Grace
Target: One creature (healing spell affected by Brilliance)
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Target becomes immune to death spells, death effects, energy drain, and negative energy for 11 minutes.
Cost: 9 sp

Lucent Lance
Target: One creature within 55 feet
Caster Level: 13; +17 on all Caster Level checks
Attack: +9 vs. Ranged Touch
Effect: Ray blinds target for 1 round, dazzles target for 13 rounds (no saves), deals 13d6+2 radiant damage (Gwynne in bright or normal light) or 13d4+2 radiant damage (Gwynne in shadowy light)
Cost: 9 sp

Plane Shift
Target: Up to eight willing creatures
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: You move yourself (and any fellow-travelers) to another plane or dimension. Have fun!
Cost: 9sp

Raise Dead
Target: One creature
Caster Level: 11; +15 on all Caster Level checks
Attack: None (Casting time: 1 minute)
Effect: Brings creature back to life that has been dead for no more than one day/caster level (currently 11 days)
Cost: 9sp

Revivify
Target: One creature (Brilliance, but not Chain)
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Returns to life a character who died within the last round. Character has -1 HP but is stable. No loss of level, Con, or spells.
Cost: 9 sp

Spell Resistance
Target: One creature
Caster Level: 11; +15 on all Caster Level checks
Effect: Gain Spell Resistance 23 (12 + caster level) for 11 minutes.
Cost: 9sp

Undeath to Death
Target: 40-foot radius burst
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Destroys 11d4 HD of undead (will save negates), beginning with the lowest HD creatures. Does not affect creatures with 9 HD or more.
Cost: 9 sp

Wall of Force
Target: 11x 10-foot-square sections within 50-feet
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: 11 contiguous sections 10-foot-square
Cost: 9 sp

Runestaff of Power abilities (all useable 1/day)
Cone of Cold
Target: All creatures within a 60-foot cone
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: 11d6 cold damage (ref save half)
Cost: 9 sp

Continual Flame
Target: One object touched
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Creates permanent torch
Cost: 3 sp

Fireball
Target: 20-foot radius spread out to a range of 800 feet
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Causes 10d6 fire damage throughout area (ref save for half)
Cost: 5 sp

Globe of Invulnerability
Target: Caster
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: 10-foot radius wall of force negates spells up to 4th level and spell-like-effects; spells can still go out from inside, but not enter from without
Cost: TOO HIGH (11 sp)

Hold Monster
Target: One humanoid creature within 200 feet
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Target becomes paralyzed and freezes in place (will negates)
Cost: 7 sp

Levitate
Target: You or one willing object/person (up to 1100 pounds)
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: Moves the levitated person/object up or down at 20 feet/round as a move action; no side-to-side movement from the spell
Cost: 3 sp

Lightning Bolt
Target: All objects in a 120-foot line originating at the caster
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: 10d6 shock damage (ref save for half)
Cost: 5 sp

Magic Missile
Target: Up to five creatures within 15-feet of each other
Caster Level: 11; +15 on all Caster Level checks
Attack: None
Effect: 5x force missiles do 1d4+1 damage
Cost: 1 sp

Ray of Enfeeblement
Target: One target within 50 feet
Caster Level: 11; +15 on all Caster Level checks
Attack: +9 vs Ranged Touch
Effect: Strength penalty of 1d6 +1 per 2 caster levels (max 1d6+5): Current 1d6+5
Cost: 1 sp

Gwynne's Spell Cards

Eberron: Soaring Skies of Khorvaire Juumanistra